The Super Mario Galaxy Movie carries a Metacritic critic score of 37, which the aggregator rates as “generally unfavorable” based on 45 professional critic reviews. This low score might seem like a clear rejection of the film at first glance, but the story becomes more complicated when you examine the full picture.
The movie has earned a 7.9 user score on Metacritic, indicating that general audiences who actually watched the film found it significantly more entertaining than critics did—a stark 4.9-point gap that reveals a fundamental divide in how the film has been received.
- Metacritic Rating Super: Table of Contents
- How Metacritic Scores Work and What They Measure
- Understanding Why Critics Gave Poor Reviews While Audiences Enjoyed It
- How The Super Mario Galaxy Movie Compares to Other Video Game Film Adaptations
- What These Scores Should Actually Influence About Your Decision to Watch
- The Risk of Reading Too Much Into Critical Consensus
- The Box Office Context and What Commercial Success Tells Us
- What This Says About the Future of Video Game Movie Criticism
- Conclusion
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This critic-versus-audience split is neither rare nor unusual in modern cinema, but it’s particularly pronounced with The Super Mario Galaxy Movie.
The film demonstrates what happens when professional film critics approach an adaptation with certain expectations about storytelling, character development, and artistic merit, while viewers judge the same film based on entertainment value, nostalgia, and whether it delivers what they hoped to see on screen.
Understanding what these Metacritic ratings actually mean requires looking beyond the numbers to the substance behind them.
Table of Contents
- How Metacritic Scores Work and What They Measure
- Understanding Why Critics Gave Poor Reviews While Audiences Enjoyed It
- How The Super Mario Galaxy Movie Compares to Other Video Game Film Adaptations
- What These Scores Should Actually Influence About Your Decision to Watch
- The Risk of Reading Too Much Into Critical Consensus
- The Box Office Context and What Commercial Success Tells Us
- What This Says About the Future of Video Game Movie Criticism
- Conclusion
How Metacritic Scores Work and What They Measure
Metacritic‘s critical score of 37 is derived from numerical ratings submitted by professional film critics, which are then converted to a 0-100 scale.
The “generally unfavorable” designation corresponds to a score in the 20-49 range, putting The Super Mario Galaxy Movie at the lower end of mixed reviews.
This score is calculated from 45 separate critical reviews, giving it a reasonably substantial sample size—enough that the number can be considered fairly reliable as a representation of critical consensus rather than an outlier based on a handful of reviews.
The user score of 7.9 operates on a different scale (0-10) but reflects the average rating from thousands of audience members. This score suggests that audiences, on balance, found the movie to be significantly above average, even if not outstanding.
For comparison, a score of 7.9 places the film solidly in the “good” range by most people’s standards—it’s the kind of score you’d give a movie that entertained you, had some memorable moments, and was worth your time, even if it wasn’t perfect. The significance of the 4.9-point gap cannot be overstated.
Most films show some variance between critic and audience scores, but truly successful films tend to show agreement. A high-rated film like a recent Best Picture winner might have critic and audience scores within 10-15 points of each other when converted to the same scale.
The Super Mario Galaxy Movie’s gap suggests critics were actively disappointed while audiences were actively satisfied.

Understanding Why Critics Gave Poor Reviews While Audiences Enjoyed It
Film critics operate with a specific set of evaluation criteria that differ significantly from how casual viewers approach movies. Critics assess elements like narrative originality, thematic depth, character arcs, directorial vision, and how well the film works as a complete artistic statement.
Video game adaptations have historically been weak in these areas, and critics often approach them with skepticism born from decades of disappointment. When The Super Mario Galaxy Movie delivered what critics saw as a thin plot, predictable character moments, and fan service over substance, they rated it accordingly.
Audiences, conversely, often prioritize whether a movie entertained them and delivered on their specific expectations.
If you’re seeing The Super Mario Galaxy Movie, you likely want to see Mario and Luigi on screen, experience the Mushroom Kingdom visually realized, hear familiar music, and watch familiar characters navigate a story.
The film may have delivered on these fronts—which would explain the strong audience approval—even if the story itself felt derivative or the dialogue lacked wit to critics. This isn’t a judgment on either group; it’s simply a recognition that different viewers have different priorities.
The limitation of relying solely on Metacritic’s critical score is that it doesn’t capture this fundamental difference in what critics and audiences value. A score of 37 tells you that professional critics disliked the film, but it doesn’t tell you whether their objections matter to you personally.
If you’re primarily interested in seeing a competent adaptation of a beloved franchise, the critic consensus may be largely irrelevant to your enjoyment.
How The Super Mario Galaxy Movie Compares to Other Video Game Film Adaptations
Placing The Super Mario Galaxy Movie’s metacritic score of 37 in historical context is valuable for understanding just how it stacks up against other video game adaptations. The original Super Mario Bros.
movie from 1993, which is widely considered one of the worst video game adaptations ever made, scored a 39 on Metacritic—meaning The Super Mario Galaxy Movie is actually rated even lower by critics than that infamous film.
The 1994 Street Fighter adaptation, another notorious example of video game filmmaking at its worst, scored 31, making The Super Mario Galaxy Movie middle-of-the-road for critically failed video game movies. More recent video game adaptations have shown varied results.
The Sonic the Hedgehog film (2020) scored 58 on Metacritic, and the sequel scored 61, both of which are in the “mixed or average reviews” category but substantially higher than The Super Mario Galaxy Movie.
The Sonic films, notably, also showed similar critic-audience divides, with audiences rating them considerably higher.
The Detective Pikachu film from 2019 scored 54 on Metacritic with a 7.4 user score, showing that video game adaptations can perform better with critics while still finding strong audience support.
The comparison reveals that The Super Mario Galaxy Movie sits at the lower end of the modern video game adaptation spectrum, even among films that have struggled with critical reception. This context helps clarify that the 37 score isn’t just “bad”—it’s specifically bad compared to other recent attempts to bring gaming properties to film.

What These Scores Should Actually Influence About Your Decision to Watch
If you’re trying to decide whether to see The Super Mario Galaxy Movie, neither the critic score nor the audience score should be your sole decision-making factor. Instead, use them as part of a more nuanced evaluation.
The critic score of 37 tells you that if you value tight storytelling, original characters, and sophisticated filmmaking, professional critics did not find those elements here. If you’re someone who primarily judges movies by whether they made you think or feel something new, the critic consensus suggests this film likely won’t do that.
The 7.9 user score tells you that most people who watched it didn’t regret it—they found it entertaining enough. If you’re a Mario fan who simply wants to see the characters and worlds you love adapted to film, that audience enthusiasm suggests the movie probably delivers.
If you value nostalgia, visual spectacle of familiar franchises, or straightforward entertainment, the audience reception is the more relevant metric.
The practical tradeoff is this: lower ticket prices for matinee showings or streaming platforms reduce the financial risk of watching a critically panned film, while the 7.9 user score provides some confidence that it won’t be a complete waste of your time.
The larger issue is that a 37 critic score with a 7.9 user score means you should go in with moderate expectations rather than either rejecting it outright or assuming you’ll love it.
The Risk of Reading Too Much Into Critical Consensus
One critical limitation of relying on Metacritic scores is that they can create false impressions of certainty. A film with a 37 feels like a clear failure, but that score is actually derived from 45 individual opinions—and individual critics within that group likely had varying levels of enthusiasm or disappointment.
Some critics may have given it a 40-50 score (basically a low pass), while others may have given it 20-30 (actively disliked). The 37 is an average, not a monolith. Additionally, Metacritic’s weighted scoring system gives more weight to reviews from established critics and publications, which can skew the overall score.
A respected film publication’s negative review carries more weight than a newer or smaller outlet’s positive take. This system makes sense for trying to identify high-quality criticism, but it can also create bias against films that appeal to certain demographics or that challenge critical orthodoxy.
Video game adaptations, as a category, have faced skepticism from critics for years, which may color how they approach The Super Mario Galaxy Movie. The warning here is that a Metacritic score should be a starting point for inquiry, not an ending point for decision-making.
If you’re genuinely interested in the film, reading a few actual critic reviews and fan comments will give you far more useful information than fixating on the number 37.

The Box Office Context and What Commercial Success Tells Us
Despite critical panning with a 37 Metacritic score, The Super Mario Galaxy Movie reportedly performed well commercially. This split between critical and commercial success adds another data point to consider.
The film found an audience that was willing to see it, and apparently willing to recommend it to others—otherwise, box office performance would have declined steeply in subsequent weekends.
This commercial success is generally only possible when audiences feel satisfied enough to leave positive word-of-mouth reviews. The example here matters: a movie with poor reviews can succeed financially if it has a strong built-in audience (like a Mario film), manages expectations, or delivers entertainment value despite critical dismissal.
The opposite is also true—critically acclaimed films sometimes underperform because they lack marketing reach or audience appeal. The Super Mario Galaxy Movie appears to be an example of the former: critics didn’t appreciate it, but the target audience did.
What This Says About the Future of Video Game Movie Criticism
The 37 Metacritic score for The Super Mario Galaxy Movie, paired with its 7.9 user score, raises a persistent question about how we should evaluate video game adaptations. Critics are currently evaluating these films by traditional cinematic standards—narrative innovation, character development, thematic resonance.
But perhaps video game adaptations should be evaluated partly by different criteria: how well they capture the essence of the source material, how effectively they deliver visual spectacle tied to gaming worlds, and whether they provide the specific experience fans of the games were hoping for.
Looking forward, the success of The Super Mario Galaxy Movie with audiences despite critical failure may influence how studios approach future video game adaptations. If films can be profitable despite poor critical reviews, studios may feel emboldened to prioritize fan service and spectacle over the kind of narrative sophistication that critics demand.
Conversely, the poor critical reception may push future projects to try harder to earn professional respect while maintaining audience appeal. The film becomes a case study in how video game properties and critical film analysis have not yet fully converged.
Conclusion
The Super Mario Galaxy Movie carries a Metacritic critic score of 37, firmly in “generally unfavorable” territory, while achieving a much stronger 7.9 user score from audiences.
This gap reflects a fundamental difference in how critics and audiences evaluate the film—critics approached it with expectations about narrative artistry and originality, while audiences prioritized entertainment and faithful adaptation of beloved characters.
The 37 score is not a simple judgment of quality; it’s a measurement of how professional film critics responded to a specific type of content.
When deciding whether to watch The Super Mario Galaxy Movie, use these scores as context rather than absolute truth. The critic score tells you that serious film enthusiasts will likely find it lacking; the user score tells you that general audiences found it worthwhile.
Your personal decision should depend on which evaluation criteria matter more to you—critical integrity or entertainment value—and whether you personally care about seeing Mario and the Mushroom Kingdom brought to film, regardless of how critics assessed the execution.
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