What’s the movie where the villain controls people through dreams

The movie you’re asking about is “In Your Dreams,” a 2025 animated film that explores the fascinating and unsettling concept of dream manipulation and control. This film presents a unique take on how dreams can be weaponized and used to influence people’s thoughts, emotions, and desires in ways that go far beyond simple nightmares.

At the heart of this story lies the Sandman, a character drawn from European folklore who traditionally sprinkles sand into the eyes of children to give them dreams. However, in this film, the Sandman is reimagined as something far more sinister and powerful. Rather than being a benevolent figure, the Sandman functions as the hidden main antagonist of the story, possessing god-like supernatural abilities that allow him to control and manipulate people through their dreams. The Sandman claims to have omniscient capabilities, stating that he knows the thoughts, desires, and dreams of people on Earth. This makes him an incredibly dangerous entity because he doesn’t just create dreams; he understands what people want most and uses that knowledge to his advantage.

The film follows two siblings, 12-year-old Stevie and her younger brother Elliott, who discover an ancient magical book that becomes the key to their adventure. Their parents’ marriage is falling apart, and the children are desperate to fix their family situation. They devise a plan to seek out the Sandman through the dream world, hoping that he can grant their wish to return to a happier time when their family was whole and intact. This sets up the central conflict of the movie, where the children must navigate the dangerous dreamscape to find the Sandman and convince him to help them.

However, the Sandman is not the only powerful entity lurking in the dreamscape. There is also Nightmara, the queen of nightmares, who serves as a counterforce to the Sandman’s influence. While the Sandman offers cozy dreams filled with comfort and wish-fulfillment, Nightmara represents something different. She uses her powers to give people nightmares and challenges them to confront their fears rather than escape from them. The dynamic between these two entities creates a fascinating exploration of how dreams can either comfort us or force us to face difficult truths.

The control mechanism in this film operates on a psychological level. The Sandman’s power to control people through dreams stems from his ability to understand their deepest desires and fears. By offering people the dreams they want most, he essentially controls their behavior and choices. He provides wish-fulfillment and comfort, but this comfort comes at a cost. The dreams he offers are not real, yet they are so compelling that people become willing to do whatever it takes to maintain them. This is a subtle but powerful form of control because it doesn’t rely on force or coercion; instead, it exploits human nature’s tendency to seek comfort and avoid pain.

When Stevie and Elliott enter the dreamscape, they discover something remarkable about themselves. They learn that they can form a psychic link with each other, which allows them to share the same dreams. More importantly, they discover that they can engage in lucid dreaming, meaning they can actually control these shared dreams. So long as they hold hands and think of the same thing, they can make it happen in the dream world, which is depicted visually by a golden glow coming from their linked hands. This ability to control their own dreams becomes their weapon against the Sandman’s influence.

The film uses the concept of dream control to explore deeper themes about family, anxiety, and the desire to escape from difficult realities. Stevie is portrayed as a tightly wound perfectionist who is absolutely not okay with her parents’ marriage cracking. She experiences all the big, prickly feelings that many preteens have when life feels out of control. Her desire to use the Sandman to fix her family represents a common human impulse to escape from painful situations rather than face them directly. The Sandman exploits this desire, offering her the dream of a perfect family that never fell apart.

Elliott, Stevie’s younger brother, initially refuses to go back to sleep after Nightmara scares him for the first time. However, he eventually recognizes that going back into the dreamscape may be the only way to keep his family together, so he musters up courage and dives back into the fray. This shows how the Sandman’s control works on multiple levels, affecting not just individual desires but also family dynamics and relationships.

The ancient book that Stevie discovers plays a crucial role in the story. When Stevie comes to the end of her rope, she opens this book and recites an incantation: “Sandman please, I call unto you. Grant me my dreams, make them come true.” When she and Elliott say these words at the same time, they form a psychic link with each other. This moment is significant because it shows how the Sandman’s control can be activated through ritual and belief. The incantation essentially summons the Sandman and opens a channel through which he can influence their dreams.

The film’s exploration of dream control raises interesting questions about the nature of reality and desire. The Sandman’s offer of perfect dreams that never come true is tempting precisely because it allows people to escape from the messy, complicated reality of their lives. However, the film suggests that this escape comes at a cost. By living in dreams, people avoid dealing with their real problems and miss out on genuine growth and connection. Nightmara, in contrast, represents the difficult but necessary process of confronting fears and challenges head-on.

The visual representation of the dreamscape in the film is imaginative and surreal. The movie features monsters made from pancakes and laser-farting giraffes, creating a whimsical yet unsettling atmosphere. These fantastical elements serve to highlight the strange and unpredictable nature of dreams while also making the film accessible to younger audiences. However, beneath this playful surface lies a more serious exploration of how dreams can be manipulated and used to control people’s emotions and behaviors.

The film’s treatment of dream control is particularly relevant in today’s world, where people are increasingly seeking ways to escape from stress, anxiety, and difficult circumstances. The Sandman represents the seductive appeal of escapism, offering comfort and wish-fulfillment without requiring any real effort or change. However, the film ultimately suggests that true happiness and family unity cannot be achieved through dreams alone. Instead, it requires facing difficult truths, confronting fears, and working through problems in the real world.

The concept of the Sandman as a controller of dreams through wish-fulfillment is a clever inversion of the traditional folklore character. Rather than being a benevolent figure who helps children sleep peacefully, this version of the Sandman uses people’s desires against them. He knows what they want most and uses that knowledge to keep them trapped in a cycle of dreaming and hoping for something that will never come true. This makes