Avatar water simulation has evolved dramatically across the Avatar films, with each movie building on advanced CGI techniques to make ocean scenes feel incredibly real. The original 2009 Avatar introduced basic water effects, but later films like The Way of Water and Fire and Ash took it to new heights using cutting-edge tools from Wētā FX.
In the first Avatar, water appeared in smaller doses, like rain on Pandora or splashes during battles. These were solid for their time, created with early CGI simulations that focused on simple flows and droplets. But nothing matched the scale of what came next.
Avatar: The Way of Water in 2022 changed everything with its massive underwater sequences. Wētā FX, the effects team behind it, built over 3,200 shots filled with oceans, reefs, and glowing sea life, all mostly digital. They invented new tech to film actors underwater for realistic motion capture, then layered on hyper-detailed water sims. Bubbles rose naturally, currents swirled around Na’vi bodies, and light bent through the water just right. Big action scenes with crashing waves and creature chases used custom software for fluid dynamics, making every drop look alive. Check out this VFX breakdown from Wētā FX for a close look: https://www.youtube.com/watch?v=ANmawvbOpCY. Their site has more details too: https://www.wetafx.co.nz/.
Then came Avatar: Fire and Ash, the third film, which kept pushing water sims forward while mixing in fire elements. Underwater parts here run at 48 frames per second in spots, double the usual 24, for super smooth motion that pulls you right into the depths. James Cameron picked this high frame rate to boost the 3D feel during swims and dives, avoiding jittery edges that mess with your eyes. It makes water flow even more lifelike compared to the standard speed in The Way of Water’s calmer talks. Details on this frame rate trick are here: https://www.gamesradar.com/entertainment/sci-fi-movies/avatar-smooth-frame-rate/.
Across the films, the jump is clear: from simple splashes in the original to full immersive oceans in the sequels. Wētā FX refined simulations for better physics, like how water clings to skin or explodes in fights. Fire and Ash shares some shooting overlaps with The Way of Water, so water tech feels familiar yet upgraded. More on those links: https://screenrant.com/avatar-fire-and-ash-way-of-water-similarities-comparison-cast/. And reviews praise how real it all looks, shot with Cameron’s custom 3D cameras: https://seattlerefined.com/lifestyle/review-avatar-fire-and-ash-james-cameron-pandora-way-of-water-trilogy-zoe-saldana-filmmaking-sully-navi-sam-worthington-movies-holidays.
Sources
https://www.youtube.com/watch?v=ANmawvbOpCY
https://www.wetafx.co.nz/
https://www.gamesradar.com/entertainment/sci-fi-movies/avatar-smooth-frame-rate/
https://seattlerefined.com/lifestyle/review-avatar-fire-and-ash-james-cameron-pandora-way-of-water-trilogy-zoe-saldana-filmmaking-sully-navi-sam-worthington-movies-holidays
https://screenrant.com/avatar-fire-and-ash-way-of-water-similarities-comparison-cast/


