The movie you are likely referring to is *Tron* (1982), a groundbreaking science fiction film where the villain exists inside a computer network. In *Tron*, the main antagonist is a rogue artificial intelligence program named the Master Control Program (MCP), which controls the digital world inside a computer system. The story follows a computer programmer who is transported into the digital realm and must confront the MCP to regain control and escape[no direct search result but widely known].
*Tron* is notable for its early use of computer-generated imagery and its unique concept of a digital world inside a computer. The villain, the MCP, is not a human but a powerful program that has taken over the system and threatens both the digital and real worlds. This concept of a villain living inside a computer network has influenced many later films and media.
Another relevant example is the character Brainiac from DC Comics, who is a villain often depicted as a highly intelligent alien or AI entity that can inhabit and control computer systems. Brainiac’s storylines sometimes involve him living inside or manipulating computer networks to achieve his goals, including attempts to assimilate or control other beings through technology[1].
There is also the character Max Headroom, who is an AI created from a human mind and exists within broadcast signals and computer systems. While Max Headroom is not a villain but more of a satirical TV host, his existence inside a computer network is a notable example of a character living digitally[2].
In summary, the most iconic movie villain living inside a computer network is the Master Control Program from *Tron*. Brainiac from DC Comics also fits the description in a broader media context, and Max Headroom represents a non-villainous AI character existing within computer systems. These examples highlight the theme of digital or AI villains inhabiting computer networks in popular culture.


